Comments on Courses and Lectures:

CourseType DayTimeRoom First DayTeacherCPsLv. Nr.
Visualization and Virtual Reality V2 Mon 13.30-15.1048A/074 04/20 Müller  20.133.1
Visualization and Virtual Reality Ü2 * *48A/- Aushang Müller  20.133.2
Zum Ändern von Daten in obiger Tabelle (Titel, Termin, Dozent, ...) wenden Sie sich bitte an Herrn W. Loring oder Frau M. Notzon (Tel. 06151/162424)

Syllabus:
Short description:
Introduction to the problems of Visualization and VR,
preprocessing of data, data visualization, data presentation, interaction
with data, device and computer technology, high-performance rendering
techniques, volume rendering, latest visualization techniques and systems,
application examples of VR, data formats and standards, real-time
simulation, collision detection, haptics, parallelization.

Deatiled description:
The area of visualization by computer graphics has dramatically
increased in importance during the recent years. This is due to
the important technological changes. Complex, computer generated
data worlds are displayed quasi in real-time by means of
appropriate methods. This allows users to interactively explore
relationships within this data and to gain important insights
(Scientific Visualization). Furthermore, special device technologies
combined with sophisticated real-time computing techniques allow
an immersive presentation of these virtual environments, resulting in
the user feeling immersed in this world (Virtual Reality).

This course starts by presenting fundamentals, definitions and
reference models in order to relate the described topics to the
broader field of computer graphics. Based on this, special technologies,
algorithms, and methods of visualization and VR are discussed,
including (but not limited to): device technology (hardware, input and
output devices, haptics, 3D sound, etc.), the specific problems of data
exchange (standards, preprocessing, systems, etc.), interaction
techniques (incl. real-time collision detection), display
techniques (volume rendering, real-time rendering, radiosity),
handling of large and complex amounts of data, real-time simulation
techniques, and parallelization strategies (incl. distributed
applications). Finally, these technologies are illustrated
by examples of current research from the fields of visualization
(medicine, meteorology, flow data) and VR (virtual prototyping,
training, assembly simulations, architectural walk-through, etc.).

Based on the contents of the course 'Grundlagen der Graphischen
Datenverarbeitung (GDV)', this lecture focuses on real-time
display and interaction with its special technologies and
application domains. Thus, it may well be combined with the
courses 'physically-based modelling (PBM)' (basics of modelling
and simulation), 'visual computing (VC)' (here, especially the
perceptual aspects as well as computer-based reconstruction are
discussed in detail, which is particularly important for the
area of 'augmented reality'), and 'informatics fundamentals
of CAD (CAD)' (forming the foundation of many VR appliactions
like, e.g., 'virtual protoyping' and 'assembly simulation').

Further Information to this topic:
Homepage of Stefan Müller:
  http://www.igd.fhg.de/www/igd-a4/people/persons/stefanm.html
Department Visualization and Virtual Reality:
  http://www.igd.fhg.de/www/igd-a4/index.html

Prerequisites (necessary knowledge):
Recommended:
Fundamentals of Computer Graphics
Vordiplom

Course Cycle:
each summer term

Course Language:
German